![]() Her charisma and persuasion attracted many followers and in time, she became a threat to Thaos' grand plan to stabilize the world. Originally she became a missionary who followed the religion taught by the Engwithans, and the Watcher in a previous life was associated with her at Creitum during that time - though the precise form of this relationship is left to the player to decide.Īfter her realization that the Engwithans had invented the gods whose worship they preached - made possible by the lax security on part of the missionaries themselves, who discussed the secret they were entrusted with - she left the order of missionaries and established an independent following of her own, ending her relationship with the Watcher, who remained loyal to the Engwithan faith. Iovara grew up in Creitum during the height of the Engwithan civilization. There is a broad scar across her face, fibrous and wormy where flames once lapped, unhealed even in death. Though ageless, she appears somehow different to you now - a slight stoop to her carriage, perhaps, or a trace of sunkenness in her eyes. ![]() The glow seems to fade, as though you had adjusted to its intensity, and where it was, Iovara seeps into existence, an eidolic shade hovering above the moist prison floor. It feels to you as a thick block of ice, and you perceive buried deep in its core a dim, flickering flame, all but extinguished, yet preserved against the ravages of the elements.Īt your approach, the flame seems to steady and draw strength, and the layers separating it from you melt away, and you are bathed in its glow, a bright beacon in the gloom. Iovara ix Ensios, the last prisoner and the original Apostate.A column of adra rises above you, stoic and silent, its ridged layers a measuring stick for the passing of ages.The exit to Sun in Shadow is just past Iovara.Your goal is to reach the northeastern platform and talk to Iovara for a variety of revelations, including one that gods were created by kith. The bridge leads to the platforms surrounding soul prisons from adra, flanked by a variety of specters (the exception is on the northwestern platform, filled with animats that attack you as soon as you come into view). Your landing point, simply called the Pit, is filled with the shattered remains of "heretics" from millenia ago. The soul prison is divided into three sections.If you are overleveled, the game will allow for scaling the encounters to match your power. While falling, you will need Resolve 16 or Athletics 7 to avoid injuring yourself against the wall. ![]() Otherwise you splatter all over the place at the bottom.
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